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Topic: Custom UI  (Read 299 times)

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  • Polygon
September 06, 2017, 08:18:13 AM
Hi IStonia,

I know making new UI elements is probably not on your favourite things to do, I hope at some time you may possibly consider this request.

Manipulation Window.
The "Steppings" part of that window, could a new window be made that contains only those options?

Manipulation Input.
A new window that cantains only 4 lines of the current info:-

Location
Rotation
Scale
BB size (of single / all currently selected ojects)

Would it also be possible for the BB size to update in real time during scaling op, currently it goes blank during scaling and only updates/shows on mouse release.
(That is currently possible for the "Individual Objects" display for "Universal scale" and also possible for non-uniform scaling when "Manipulator Space Object Scaling Disabled" is checked.)




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  • Polygon
October 20, 2017, 01:53:11 PM
I have made a mockup of the UI items I would like. They are intended to take up as little space as actually needed.

01. Manipulation Input (object(s) location/rotation/scale/size). This can be docked on right/left side of viewport.

02. Scene info. This is just reducing the current size(width) to stop the scroll bars appearing when it is docked under/above the [new]manipulation input window

03. Steppings window. Mainly for hot/floating window.