News:

 

Topic: FBX support  (Read 461 times)

0 Members and 1 Guest are viewing this topic.

  • No avatar
  • Posts: 285
  • Triangle
    • View Profile
    • Portfolio
April 19, 2017, 02:29:32 PM
Yes,  can now roundtrip, between Maya and Nvil with crease support!  This is really cool!

  • No avatar
  • Posts: 285
  • Triangle
    • View Profile
    • Portfolio
April 19, 2017, 02:32:23 PM
The same FBX works in Mudbox and 3ds Max.

  • No avatar
  • Posts: 1857
  • Polygon
    • View Profile
April 19, 2017, 03:41:54 PM
Hi IStonia,

Thank you for adding FBX export format options.

Is there a reason for removing the FBX import "coordinate system" options?

  • No avatar
  • Posts: 2865
  • Developer
  • Administrator
  • Polygon
    • View Profile
April 19, 2017, 09:45:35 PM
There is coordinate system setting in the fbx file.

  • No avatar
  • Posts: 1857
  • Polygon
    • View Profile
April 20, 2017, 04:58:38 PM
There is coordinate system setting in the fbx file.
I presume you are refering to how the FBX importer will re-orient an object based on the applications AxisUp. It is that I want to stop/over-ride.


  • No avatar
  • Posts: 2865
  • Developer
  • Administrator
  • Polygon
    • View Profile
April 23, 2017, 08:57:47 AM
There is coordinate system setting in the fbx file.
I presume you are refering to how the FBX importer will re-orient an object based on the applications AxisUp. It is that I want to stop/over-ride.

Try this
http://www.digitalfossils.com/Download/NVil-Apr-23-17.rar