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Topic: "MatCaps" Materials  (Read 1288 times)

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  • Polygon
December 01, 2017, 09:43:23 PM
Thanks,

What size would you typically render the sphere at 512 ? 1024 ? 2048 ?
Usually at 512 px2.
Actually, I just opened my scene for rendering  MatCaps and I see that the camera is set to 256px2.
« Last Edit: December 01, 2017, 11:06:43 PM by rubberDuck »

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  • Polygon
December 02, 2017, 12:28:27 PM
Try this
http://www.digitalfossils.com/Download/NVil-Dec-02-17.rar

* File drag-drop is done.
* Matcap can be assigned globally or to individual object. Cube matcap can only be assigned globally. When assigning to object, the object will be set Matcap Enabled automatically.


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  • Triangle
December 02, 2017, 08:45:51 PM

Actually, I just opened my scene for rendering  MatCaps and I see that the camera is set to 256px2.

Ok, thanks !

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December 03, 2017, 12:25:55 PM
Try this
http://www.digitalfossils.com/Download/NVil-Dec-03-17.rar

Some bug fixed which may occur if multiple matcap groups are created.

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  • Spline
    • www.weisheim.com
December 06, 2017, 09:23:06 AM
Its just amazing ! Its just increase the preview quality by 3x. Thanks!

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  • Spline
December 06, 2017, 11:19:38 AM
Try this
http://www.digitalfossils.com/Download/NVil-Dec-03-17.rar

Some bug fixed which may occur if multiple matcap groups are created.

WOW!!!!

Thanks a lot Istonia!!

You rock :)


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  • Spline
    • www.weisheim.com
December 06, 2017, 01:06:21 PM
One thing i noticed, if i split object by using

Common Modeling Shortcut Tools>> Split

Splitted object looses the matcap and switch to normal material.

workaround in the moment:  Turn on/off "Rendering Options>> Enable MatCap"

I use in the moment "NVil-Dec-03-17"..