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1
Community Help / Re: Moving Mirrored Instances
« Last post by IStonia on October 22, 2017, 10:06:07 PM »
to "View > Display > HUD Display > Show Activated Tool Cue Info"
Sorry but i don't see any changes, if i activate or deactivate it. Should it be like a popup?

It is not a popup. You need to turn on this
View > Display > Heads Up Display > Show Heads Up Display.

When you activate a streamline tool, you should see its cue info on left hand side of the viewport.
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Community Help / Re: Moving Mirrored Instances
« Last post by Woolfy on October 22, 2017, 05:52:11 PM »
Thanks a lot Istonia! It helps really good.

I added "Update Mirror Instance" to "OnExit" slot in my "Tweak" streamline tool. Thats works very good,if i move object it move instance after this step automatically:).Is it maybe possible to let the instance move real time like with mirror mode?



To the "Edit > Customize > Tools > Modeling Tools > StreamLine Tool WMB Scroll Simulator.".

I have tested them its very nice feature! It works very good! But in the moment i use "Common Shortcut Tools  >  WMB-Up Simulator". I have this on two buttons "w"and"q"and for example alt+e for extrude. If i press alt+e it start to extrude, i keep it holding and at the same time i press "w" or "q" to define how many edges i want in between. That brings enormous control which works best for me. The same i do for chamfer etc...
But i will test the new approach beside of the my existing, with your new tool in long term, maybe i switch to this tool :) Anyway it's great to have multiple ways to control the refinement.



to "View > Display > HUD Display > Show Activated Tool Cue Info"
Sorry but i don't see any changes, if i activate or deactivate it. Should it be like a popup?

to Edit > Preference > Options 1 > Viewport Navigation > Use Key+NMB for pan view. This makes it possible to pan view without depressing mouse button.
I activate it from now! It's still a little strange for me, because normally i was pressing alt+key on Pen to pan view. But i see the advantage in this new approach, because it's only one key.


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Community Help / Re: Moving Mirrored Instances
« Last post by IStonia on October 22, 2017, 08:18:04 AM »
Try this
http://www.digitalfossils.com/Download/NVil-Oct-22-17.rar

* Object mode > Geometry > Update Mirror Instance. Update the mirror instance's position and orientation of the selected object.

Can you check if these options are useful for tablet?

  * Edit > Customize > Tools > Modeling Tools > StreamLine Tool WMB Scroll Simulator. This is a flag tool. It is used in conjunction with streamline tools. If its hotkeys are all pressed down after the operation started, The cursor movement will be converted to WMB scroll to apply to the tool. It is useful when WMB scrolling is difficult or WMB is absent. Default: Alt key.
  * View > Display > HUD Display > Show Activated Tool Cue Info. Display short contextual operation prompt for activated tool.
  * Edit > Preference > Options 1 > Viewport Navigation > Use Key+NMB for pan view. This makes it possible to pan view without depressing mouse button.
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Community Help / Moving Mirrored Instances
« Last post by Woolfy on October 20, 2017, 07:22:02 PM »
Hi,

i have a question about Object shortcut Tools>> Create mirror Instance.

That's really nice tool, i use it a lot for example for robot blockouts.

There is one big advantage by using mirrored instances, instead of mirrored object(maybe i'm wrong)
If i use "mirror instance" workflow i keep the Orientation(Object) on the parent mesh, and it's much more comfortable to move vertexes, edges after i created object.
If i mirror objects mesh loses the first orientation of the object, and then i have to switch to other pivot modes but they working for example not for vertexes anymore.

The only problem now is, if i'm in object mode and move "parent mesh", the instance on the other side stay in its old position.I have to switch to polygon mode, select whole mesh and then move so instance behaves the same on the other side.

The question is: Is it possible to turn the mirrored moving for instance also in object mode? And not only in poly,edge,vertex mode? I know for normal using instance it does not make scence but in this special case it would be really great.

To the picture: cylinder with black wire is parent object, with orange instance object.

Thank you in advance


5
Feature Requests / Re: Custom UI
« Last post by steve on October 20, 2017, 01:53:11 PM »
I have made a mockup of the UI items I would like. They are intended to take up as little space as actually needed.

01. Manipulation Input (object(s) location/rotation/scale/size). This can be docked on right/left side of viewport.

02. Scene info. This is just reducing the current size(width) to stop the scroll bars appearing when it is docked under/above the [new]manipulation input window

03. Steppings window. Mainly for hot/floating window.



6
Bug Reports / Re: Edge_Loop_Cut/Slide_Proportional
« Last post by kevjon on October 18, 2017, 10:01:57 AM »
Thanks Istonia,

Those tips are really great, I didn't know those things about streamline tool for inserting edge loops.

Edit > Customize > Tools > Modeling Options > Even/Proportional Slide Toggle Key.
I checked my configuration and it is set to CAPS and all is working well with the tool now that I know this key changes edge loop insertion from proportional to even.

Not having to hold the hotkey for the streamline tool certainly makes it a lot easier to use the tool.
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Bug Reports / Re: Clipping issues in orthographic views!!!
« Last post by kevjon on October 18, 2017, 09:54:06 AM »
In perspective views, those options are not used/ignored so you don't have to do any thing.

You don't have to check "Camera Position Fixed" if "Camera Focus Both Fixed" is checked.

Ok, thanks all clear.


I think It could be better to hide these two options from user and only keep "Camera Focus Both Fixed" is On.

Anything you can do to automate the whole clipping setup so it has the best configuration for most users needs would be preferable.

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Bug Reports / Re: Clipping issues in orthographic views!!!
« Last post by IStonia on October 17, 2017, 10:56:10 PM »
In perspective views, those options are not used/ignored so you don't have to do any thing.

You don't have to check "Camera Position Fixed" if "Camera Focus Both Fixed" is checked.

--------

I think It could be better to hide these two options from user and only keep "Camera Focus Both Fixed" is On.
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Bug Reports / Re: Edge_Loop_Cut/Slide_Proportional
« Last post by IStonia on October 17, 2017, 12:09:46 PM »
Edit > Preference > Options 2 > Modeling > Proportional subobject slide.
Edit > Customize > Tools > Modeling Options > Even/Proportional Slide Toggle Key.
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Bug Reports / Re: Edge_Loop_Cut/Slide_Proportional
« Last post by IStonia on October 17, 2017, 12:03:17 PM »
The tooltips is outdated. It is "Caps-Lock" key, not Ctrl/Shift.
Once you have mouse button down, you don't have to hold the hotkey anymore.


When I tap the SPACE key it highlights my loop red but I do not understand what the functionality is for ?

There may be cases you want the new edges to be selected for further processing.
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